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Porting a 1993 Amiga game with an LLM reading 68000 assembly

What's this about?

A developer ported their 1993 Amiga game to the Godot engine by having an LLM read the original Motorola 68000 assembly and explain game logic — extracting mechanics from thirty-year-old machine code.

What exactly is 68000 assembly?

The raw instruction set of the Amiga's CPU: no functions with names, no comments, just registers and jumps. Reverse-engineering it is expert archaeology — the source code was often never kept, only the compiled result.

Why is this worth noting?

HN 205 points, 64 comments. Software preservation has a labor problem — countless old games and tools survive only as binaries. LLMs that read assembly turn heroic reverse-engineering projects into weekend ones.
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