What's this about?
A developer ported their 1993 Amiga game to the Godot engine by having an LLM read the original Motorola 68000 assembly and explain game logic — extracting mechanics from thirty-year-old machine code.
What exactly is 68000 assembly?
The raw instruction set of the Amiga's CPU: no functions with names, no comments, just registers and jumps. Reverse-engineering it is expert archaeology — the source code was often never kept, only the compiled result.
Why is this worth noting?
HN 205 points, 64 comments. Software preservation has a labor problem — countless old games and tools survive only as binaries. LLMs that read assembly turn heroic reverse-engineering projects into weekend ones.