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Code as Worlds, and CLAP

What's this about?

Code as Worlds has agents discover *executable* world representations for physical reasoning — instead of predicting pixels, write a program that models the situation and run it. CLAP shows cross-embodiment video world models can act as zero-shot physical simulators, escaping the usual restriction of action-conditioned video models to a single robot body.

Why write a program instead of predicting pixels?

Because a program is checkable, composable and cheap to run a thousand times. If the model's understanding of a situation is expressed as code — these objects, these masses, this constraint — you can execute it, test it against observation, and edit it when it is wrong. A pixel prediction gives you an image you must judge by eye. It is the difference between a model that has a theory and a model that has a memory of similar-looking things.

Why does this matter to you?

  1. Executable representations are inspectable, which is the property every safety and auditing argument this month has been asking for.
  2. CLAP's cross-embodiment claim addresses the biggest practical limit in robot learning: data collected on one robot is useless on another.
  3. Both are the "structure beats scale" position that Anima Anandkumar argued for physics on Latent Space last week.
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