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HF Trending Papers

Long-horizon audio-visual generation for persistent stories

What's this about?

Generating audio and video together over long durations, for persistent stories and interactive worlds — that is, content that holds together over minutes rather than seconds, with characters and settings that stay consistent. 19 upvotes.

What makes "long-horizon" hard?

Drift. Every generated second is conditioned on the previous ones, so small inconsistencies compound: the character's jacket changes colour, the room gets a window it didn't have, the voice shifts register. Over ten seconds nobody notices; over three minutes it is unwatchable. Fixing it means giving the model persistent state about what has already been established, which is a memory problem wearing a rendering problem's clothes.

Why does this matter to you?

  1. Gemini Omni 1.1 Flash's headline feature today is scene extension to 40 seconds using 10 seconds of context — the same problem, attacked commercially.
  2. "Interactive worlds" is the point where video generation meets world models, and where the compute costs become interesting.
  3. Audio-visual together is harder than either alone, because desynchronisation is immediately perceptible.
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